3ds max unit setup ut3




















If you times 16 by 5, you get 80, which equals the units you modeled it inside max. Average height of a man. If you select 8 and then 4, you can see the grid becomes more detailed. This directly ties into grid snapping and modular building, and why they are so important.

On a side note, if you're not too sure how far two pieces are from each other, or the overall units of some geometry, simply middle click and drag, and a ruler will measure from point A to point B. The FBX exporter has a setting to specify the units for conversion on export.

But cm might be better especially for small details. In max you got zoom and clipping problems at some point so you where forced to work in ortho view. So "cm" for new projects might be something to look into. Dom , Aug 22, Joined: Jul 6, Posts: When you load your mesh into Unity, set the scale value in the fbx import section to 1.

Then all your meshes will be with Unity units and the physics system. Tysoe , Aug 22, Paul-Swanson and LilGames like this. Thanks for the reply Dom and Evak. I will use these settings then. Thanks for your help! Joined: May 20, Posts: OK so I come from the Unreal series of games, and am used to working with Generic units and a grid set to 16 with major lines every 8. All I need to know is how do I ensure that my modeled and textured xx testcube comes out exactly the same in Unity 3D?

To convert between unit types:. The number is converted to the current unit display type. The US Standards are as follows:. For the last two items, you can specify which unit is assumed when you enter a value in a numeric field and press Enter without including a units specifier, such as ' for feet or " for inches. For example, if Feet is the default, typing 5 followed by Enter results in 5 feet. Typing 5" followed by Enter results in 0'5". If Inches is the default, typing 5 followed by Enter results in 0'5".

Typing 5' followed by Enter results in 5 feet. Use the drop-down list to choose whether light values are displayed in American or International units. System vs. The slider covers distances from 0 to the maximum distance that's accurate to one system unit. For example, if units are in feet and decimal inches in Customize menu Units Setup, and you type 1' , 1 foot in the Accuracy field, a value of '0. If you move an object that's one foot across, at this distance away from the origin of space, a round-off error will occur, and the shape of the object will be compromised.

Warning: Change the system unit value before you import or create geometry. Do not change the system unit in an existing scene. Note: The Rescale World Units utility alters the scale of world units throughout the entire scene, or selected objects.

Click System Unit Setup. The system unit is the standard measurement throughout 3ds Max.



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