Best computer game award




















But what resulted was much further from the NES game. It's brave to take players back this far, but here we are in , and Metroid Dread is a smart, flashy, and wonderfully difficult game that outshines more bloated "feature-packed? Expectations were high, but Insomniac absolutely rose to the occasion to give us its most gorgeous, well-told Ratchet game yet.

Unforgettable weapons like the Topiary Sprinkler, Blackhole Storm, and Void Repulser reminded players exactly what made Ratchet special in the first place: fluid combat, insane weapons, and unbridled creativity.

Like it or not and many survival horror traditionalists do not , Resident Evil is one of the best action game series going today. Resident Evil Village alternates between arcade-like shooting gallery scenes, giant boss fights with elaborate patterns to identify, and twitchy escape sequences from invincible enemies, all building to a surprisingly explosive ending fitting more of a classic Call of Duty campaign than a zombie-filled mansion.

Despite all of these high-intensity moments, when you do catch your breath, Resident Evil Village is captivating and smart. Set in a medieval castle town with Metroid-like, interconnected paths, you'll have to leave some puzzles for later — which is hard to do since ammo and supplies are vanishingly scarce. It's the moments of exploration, prep for your next battle, and just taking in the gorgeous sights where Resident Evil Village shines.

With a relatively short campaign, Resident Evil Village also has a lot of cool reasons to replay with upgraded weapons and things to unlock; Deathloop isn't the only looping shooter to fall in love with this year. Despite its immense track record of making superb arcade games going back more than two decades, Housemarque has consistently been overlooked in conversations about the games industry's foremost action developers.

Returnal is its coming-out party. It's a big-budget action game with an indie soul, incorporating the best of the rogue-lite genre with superlative production values.

What makes it remarkable is how readily these elements translate to a tentpole release like Returnal, and how determinedly Housemarque sticks to its acknowledged strengths. The result is a melting pot of familiar elements that still come together to feel fresh and new.

Throw in some outstanding sound design and some genuinely unnerving creatures, and you have one of the very best games of With Returnal, Housemarque deserves to be acknowledged among the ranks of the games industry's very best studios. Want to be a part of IGN's Best of ? The Best Game of the Year These games excelled in all categories in , but only one could take our top prize. Forza Horizon 5 Loading.

The Best Games of the Year In This Article. Its handling of both an enigmatic story and slick shooting gameplay that pushes you to get better with each playthrough made it a standout in It's a must-have for PS5 owners. So you've got new hardware: What new wild things can you do with it? But Rift Apart's completely seamless feel, vast effects and world-hopping manic energy make it such a wonderfully dynamic experience, it practically screams "next gen" all by itself.

Insomniac Games leaned into the PS5's haptics, fast SSD capabilities and graphics to deliver this year's perfect living cartoon adventure. It's also a preview of what games could do next.

Finally, a good reason to own a second controller. It Takes Two is a co-op adventure game with all the fun and emotional depth of a good Pixar film. You choose one of two characters, Cody or May, a married couple on the brink of divorce that somehow find themselves trapped inside the bodies of their daughter's dolls.

The two must work together to solve puzzles and find a way out of their "Honey, We Shrunk Ourselves" inspired predicament. It Takes Two is truly at its best when enjoyed with a partner, preferably someone you know. It's fun, heartfelt and accessible to gamers of all different skill levels. Following up the pure terror of Resident Evil 7 was a hefty task, but Resident Evil Village does so beautifully. Throwing hapless hero Ethan Winters into a series of spooky situations, it riffs on older games in the series to give this adventure plenty of variety in its scares and action.

As the events in Village escalate, it can be difficult to know where the game will go next. But being chased around the castle by social media icon Lady Dimitrescu is pure survival horror bliss, and it never once lets up.

A big-budget popcorn movie of a game, especially one tied into the Marvel juggernaut, is an odd choice to be my favorite game of the year. But this take on Guardians of the Galaxy far exceeded my expectations as an all-around piece of entertainment. The voice acting and writing are so good, and the narrative through line is so strong, it's the only game I kept going back to just to see what the characters would say and do next.

The game part is the least of it, basically a walking simulator with occasional boss fights. But it builds a surprisingly deep world, with plenty of nods for old-school comic fans. I'd be totally ok with ditching the movie cast in future MCU installments for the voice actors here. As I sit here writing this blurb, I'm listening to Deathloop's soundtrack on Spotify. I didn't line it up because I needed inspiration to sing the game's praises -- I've legitimately been listening to Deathloop 's tunes over the past two weeks.

The groovy-yet-atmospheric score is one of many features that makes Deathloop special. Creative multiplayer, a gripping story and compelling characters are a few others. Deathloop is an enigma: Even now, months after playing the game, I struggle to properly articulate precisely what makes Deathloop so remarkable. In a sea of technically outstanding games, it stands out as being more.

It is, as the youth say, a vibe. Given that its the series' first brand-new sidescrolling entry since 's Metroid Fusion not to mention its first designed for an HD console , anticipation was high for Metroid Dread , but the game managed to surpass even the loftiest expectations.

Check it out below. Rather than fit the year's best games into a handful of fixed categories, each staff member was asked to nominate up to six games that released this year—either fully or into Early Access. We then gathered into one big, global call to argue through our choices and decide upon the final list. Once the games are picked, we assign each an award that represents what we feel it excelled at.



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