Full gun power and keys: Press both of these keys at the same time: [Backspace]-[PgDn]. You'll get all keys and full gun power. Debug mode: To activate, start up the game with "asp" as a command line parameter for example "duke asp".
Then you can press the following keys at the same time during the game to cheat:. What do you think of this game? Please rate it below on a scale of 1 to 10, where 1 is the lowest and 10 is the highest score. Duke Nukem. Once your target is set, you can chose how your event will affect it. You do this by going into the "Action" tab of the even panel, and specifying the value you want your target to reach, or giving a value to add or subtract if you put a negative value to it.
If you choose "Go to", your event will stop when the value is reached, but if you chose "Add", your event will stop when the chosen value is added.
You also need to indicate the speed of the action. This may seem complicated, but maybe an example will be easier to understand: if I want to make a door opening upwards, I need to create an event affecting the ceiling's height of a sector.
Once if chose what will trigger the event, I create a new one by clicking on the "New event" button. I can then choose my target by clicking on "Sector", then "Ceiling" and finally "Height". Now I need to select which sector's ceiling is to be modified. Once this is done, I can choose how my ceiling's height will change.
In our case, I want to see it slowly moving upwards, so I will tell my event to "Go to" 10 units at the speed of 5 units per second. It will make my ceiling go from 0 to 10 in 2 seconds. The last two tabs of the panel are the launch and executing conditions. Even if your event is triggered, you can add restrictions to its launch by creating launch conditions.
For example, I could want my door to open only if all the enemies of the room are dead, or only if 3 different buttons are pressed, or even all of those. The possibilities are endless. As for executing condition, if they also permit to prevent your event from starting if the conditions are not met, they are mainly used to check if your event should still go on while it has already started.
For example, I could want my door to stop opening if something happens: if the player gets out of the room, if another moving element is too close, or even if the player's health gets too low? Once again, you can combine all of it between themselves but also with launch conditions. Creating a condition is simple: you chose a target the same way you did for the events and you chose a value you want to be checked. You can now choose the "general" properties of your level by selecting the Ambiance and Fights musics, the starting stats of the player position, health, speed, armor and finally decide how you want the player to win by creating an event.
Just select "Win" in the "Other" category when creating the event. Since you can trigger an event with many different ways, your ways of winning just as diversified. Skip to content. Star 4. Doom Nukem project from 42 4 stars 2 forks. Branches Tags. Could not load branches. Could not load tags. Latest commit. Git stats 1, commits. Heretic Heretic v1. SIGIL v1. Strife Demo. Strife Strife v1.
Ultimate Doom, The Unity v1. Reviewer: loiabdullah - favorite favorite favorite favorite favorite - December 11, Subject: A request. Can you please make them available..
I'm sure you're the one that can make it perfect.. I trust the organizing of your content. Reviewer: Saver - - December 9, Subject: loiabdullah these games are not made in doom engine tho.
Reviewer: fabiann - favorite favorite favorite favorite favorite - October 12, Subject: Torret error Hello the torrent file doesn't works :C. Thanks for uploading this to Archive.
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